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Premiere Pro’s Linear Compositing and Single-Source Cross Dissolves

Adobe’s Premiere Pro CC has a feature called linear compositing, which changes the math for blending partially transparent pixels (using no gamma curve, or a gamma value of 1.0) and makes compositing operations more natural-looking than the perceptual blending used when compositing with gamma other than 1.0.

(Please see Chris and Trish Meyers’s article Linear Light [link] over at ArtBeats.com [link] for more background and some visual examples.)

While linear light is wonderful for compositing elements realistically because it more accurately describes the way light actually interacts in real life, it emphasizes the brighter parts of images — and this can wreak havoc on single-source cross dissolves. Rather than getting a smooth transition from dark to light over the span of the whole transition, very bright parts seem to pop suddenly over very dark backgrounds.

If you want to stay in linear light for its compositing benefits, but if you want the smoothness of a traditional perceptual single-source cross dissolve, you have to bend the transition’s curve to accommodate the lack of curve in linear light. You can do by skipping the effect and using a Bezier keyframe on the clip’s opacity property instead:

This image illustrates the issue and my proposed workaround:

Premiere Pro: Linear Compositing and Cross Dissolves

Premiere Pro: Linear Compositing and Single-Source Cross Dissolves

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Posted by Walter Soyka in Tips, Tools / Scripts, 4 comments

64-bit After Effects

Adobe has just announced that the next release of After Effects will be 64-bit only.

 

This means that the application can access more RAM, which will give us a huge productivity boost in our widescreen, ultra-high resolution work. Larger image buffers, longer RAM preview caches, better image caching during renders—while we’ll have to wait and see what performance boosts result, the workflow improvement will be big and immediate.

Posted by Walter Soyka in News, 0 comments